About
I design how people will interact with computers they don't have to hold.
I'm Aravindh Nagarajan — most people call me Maya. I'm a senior product designer based in San Francisco, and for the past eight years I've worked almost entirely on interfaces that don't sit still: headsets, glasses, wearables, and lately the AI systems running underneath them.
Right now I'm an interaction designer on the Android XR platform at Google, working on system-level patterns that have to hold up across a 3B+ device footprint. It's execution-focused work — the kind where a question like "does this still feel stable when someone is actually wearing the headset?" decides more than any mockup does. Before that I spent three years at Samsung R&D on AR Glass and wearables, including the AR Zone app used by over 500 million people.
I came into product design sideways, through games. My first master's was in digital game design at the National Institute of Design, after an engineering degree in computer science — which is why I still tend to prototype before I argue. The second master's, in human-computer interaction at Indiana University, is where I got serious about research: mixed-method studies, published AR/XR work, and a healthy suspicion of my own instincts.
The through-line is spatial and multimodal interaction — how a system should behave when input is messy, context matters, and there's no mouse to fall back on. These days that increasingly means designing for AI agents too: what they should surface, when they should stay quiet, and how a person keeps their footing when the interface starts making decisions.
Selected roles
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2025 — Present
Interaction Designer, Android XR Platform
Google · San Francisco
Core UX patterns and interaction design for Android XR, including AI agent interaction patterns and accessibility-led research with 50+ participants.
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2024
UX Lead
SubVRsive · Remote
Product design strategy for immersive brand campaigns with Marvel, Star Wars and Coca-Cola, reaching 1.95B global impressions.
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2022 — 2024
Senior Interaction Designer
Indiana University · Indianapolis
A VR empathy game and interactive data visualisations, alongside mixed-method research that fed two published AR/XR papers.
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2019 — 2022
Senior UX Designer
Samsung R&D · Bengaluru
Multimodal interaction systems for Samsung AR Glass and wearables, and the design system behind AR Zone — 500M+ users globally.
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2018 — 2019
UX Designer
Walmart Labs · Bengaluru
Research, design thinking and an iOS prototype that shipped one feature globally across Walmart's ecosystem.
Education
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2022 — 2024
M.S. Human-Computer Interaction
Indiana University, Indianapolis
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2016 — 2018
M.Des. Digital Game Design
National Institute of Design, India
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2011 — 2015
B.Tech. Computer Science & Engineering
National Institute of Technology, India
What I work on
Get in touch
I'm always up for a conversation about spatial interfaces, design systems, or what AI actually changes about interaction design.