Aravindh Maya

Product Designer

About

I design how people will interact with computers they don't have to hold.

I'm Aravindh Nagarajan — most people call me Maya. I'm a senior product designer based in San Francisco, and for the past eight years I've worked almost entirely on interfaces that don't sit still: headsets, glasses, wearables, and lately the AI systems running underneath them.

Right now I'm an interaction designer on the Android XR platform at Google, working on system-level patterns that have to hold up across a 3B+ device footprint. It's execution-focused work — the kind where a question like "does this still feel stable when someone is actually wearing the headset?" decides more than any mockup does. Before that I spent three years at Samsung R&D on AR Glass and wearables, including the AR Zone app used by over 500 million people.

I came into product design sideways, through games. My first master's was in digital game design at the National Institute of Design, after an engineering degree in computer science — which is why I still tend to prototype before I argue. The second master's, in human-computer interaction at Indiana University, is where I got serious about research: mixed-method studies, published AR/XR work, and a healthy suspicion of my own instincts.

The through-line is spatial and multimodal interaction — how a system should behave when input is messy, context matters, and there's no mouse to fall back on. These days that increasingly means designing for AI agents too: what they should surface, when they should stay quiet, and how a person keeps their footing when the interface starts making decisions.

Selected roles

Education

What I work on

Get in touch

I'm always up for a conversation about spatial interfaces, design systems, or what AI actually changes about interaction design.